

#ifndef __CE_EFFECTLOADER_H__
#define __CE_EFFECTLOADER_H__

#include <cegame/ceexport.h>
#include <cegfx/iloading.h>


class CE_GAME_API ceEffectLoader : public iEffectLoader
{
public:
	ceEffectLoader ();

	bool CanLoad (iFile* file) const;

	ceEffect* Load (LPDIRECT3DDEVICE9 device, iFile* file);

};


#endif /* ! __CE_EFFECTLOADER_H__ */ 
